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fireworks

We began utilizing FireworksMX for the following reasons:

Beyond any new tools or features that are included in Fireworks MX 2004 the changes to the underpinnings of the program are the most significant. You can't see it on screen, and it may not fall into a new tool category, but the fact is that the latest version of Fireworks is noticeably tighter, leaner, and faster. In fact, almost everything you do in MX '04 feels faster, from making pixel selections, to applying complex effects like Gaussian blurs, to simply moving objects around on the canvas.

One of the real benefits of these improvements will come in the area of batch processes, where common procedures as doing batch resizing of images can be completed in significantly less time than what was possible in previous versions of Fireworks. In some of the testing I've done, I've seen side-by-side improvements of up to 40% when batch processing images in FW MX '04 when compared to Fireworks MX.

Fireworks has always been a bit slow, and on some systems could be a downright dog. These improvements to the engineering core of Fireworks MX '04 are significant and will undoubtedly be the single most noticeable change in the latest version of Fireworks.